Jumbo Juice
Jumbo Juice is a 1st-person time management game where you have to take, make, and oftentimes remake customers’ drink orders, all within the time limit.
Jumbo Juice was developed by myself and my partner, Ashley Perez. Music and sound design were provided by the Berklee College of Music. Check out the itch.io page for a demo!
What I Did
Developed game concept via a series of gameplay prototypes
Organized and led biweekly playtests on key design features
Created and implemented all 3D assets using both Maya and Unity ProBuilder
Emulated a full production cycle using industry-standard practices

Gameplay still of the core gameplay loop.

Gameplay still showcasing the back-of-house, as well as a sampling of the assets I developed.

Game design macro, detailing the overarching design, narrative, and user experience goals of Jumbo Juice.

Backlog of the project's burndown-chart, where tasks are decided upon prior to assigning them to a given sprint.

An example a typical sprint from the burndown chart.

Playtest data gathered across a series of playtests at different stages of progress.